The numbers
- Buy price
- 5c
- Sells for
- 1–5c
- Max stack
- 1
- Category
- Light
Does it earn its slot?
Bought at 5c and sold back at 1–5c, this loses money on a round trip — as almost all gear does. It is meant to be used, not traded. The question is only whether its effect is worth a slot on the run you carry it.
What a light slot is for
Darkness is a sanity drain, not just a visibility problem, so light is closer to a consumable resource than to equipment. The real decision is placed versus carried: a dropped torch marks a route for the whole crew, while a lamp only helps whoever holds it.
The opportunity cost is the honest way to judge any of it. Your pack is the binding constraint, and the same slot could come home holding a Metal Idol worth 80–120 at the Basic tier and 560–840 at Legendary, or two bottles of wine at up to 720. At 1–5c, this item is not competing on resale — it earns its place through what it doesduring the run, or it doesn't earn it at all.
For the 5c this costs, the shop will also sell you a Machete (5c, 22 damage) with change left over. Whether that trade is right depends entirely on the contract — which is the argument for reading it before you shop.
Other light gear
| Item | Cost | Sells | Stack |
|---|---|---|---|
| Oil Lamp | 5c | 16–24c | 1 |
| Cthulhu Lantern | 5c | 16–24c | 1 |
| Rushlight | 5c | — | — |
Keep reading
The full quartermaster's table with prices.
What else competes for the slot.
The four roles a crew settles into.
The other half of what you carry.
What to buy first, and what to leave aboard.
Contract gear uses different names — the decoder is here.
Torch questions
What does the Torch do in The Mound?
Disposable, and it can be dropped on the ground — which makes it a breadcrumb trail as much as a light. Worth almost nothing at the appraiser; burn it, don't bank it.
How much is the Torch worth?
It sells to the appraiser for 1–5c, against a shop price of 5c.