
Beginner's Guide — your first expedition
Contracts, the six-slot pack, the ox-wagon, and the five mistakes every new crew makes in the demo.

Sanity & Hallucinations, explained
Every confirmed hallucination type, what drains sanity, what restores it, and how to keep a crew functional when nobody trusts their own eyes.

The demo — what's in it and what carries over
Everything the free Steam demo contains, what the patches changed, and what ACE Team says is coming at launch.

Weapons & Loadouts — what to carry and when
Which guns die in the rain, when to go quiet, how the contract weapon pool works, and the six-slot pack that keeps a crew alive.

Contracts & Money — get rich, get out alive
How the appraiser pays, the treasure tier table, what tokens are for, and why greed is both the point and the trap.

Surviving the Jungle — noise, the Prowler & the awakening
The hidden forest-awakening timer, the three creatures that write your standing orders, and why wandering alone gets you taken.
Coming after launch
Weapon damage measurements, boss tactics, the full 132-contract reward table and a proper endgame guide to the descent — the things that can only be measured against the live game. Launch is July 15; the journal fills in fast after that.