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Weapons & loadouts

The armory doesn't hand you a best gun — it hands you a set of trade-offs between noise, weather and rank. Here's how to pick, and how to pack the six slots around it.

Last updated 2026-07-07 · Patch pre-launch demo

Damage numbers are hidden in this game, so the loadout question isn't "what hits hardest." It's "what can I fire right now, and what does firing it cost me." Every gunshot winds the forest's hidden awakening timer, and half the guns stop working the moment it rains. Answer those two questions and the full armory table sorts itself.

The rain rule (the one that gets crews killed)

Matchlock guns — the pistol and the loud, hard-hitting arquebus — fire by touching a burning cord to gunpowder. In rain, that cord won't light, so your matchlocks become expensive clubs mid-fight. Flintlocks cost more precisely because they fire wet. So the weather decides your firing line:

  • Dry: matchlock arquebus is the cheapest heavy hitter, if you can afford the noise.
  • Rain: flintlocks, crossbows and bows only — or bring Saint Eulalia, whose blessing stops the rain outright and puts your matchlocks back in business.

Loud vs quiet

Rank the arsenal by how fast it wakes the forest. The arquebusis the loudest thing you can carry; every shot is a step toward an enemy wave. Crossbows and bows are near-silent and reuse their ammo, which makes them the stealth crew's answer and the reason a longbow (strong, no reload delay, blessed by Saint Sebastian) is the best all-weather pick in the demo. Melee is silent by definition: shove to stagger (it's free), backstab for the bonus, and land the overhead-to-the-head for double damage.

The contract pool overrides your favorites

You don't always bring what you want. Each contractfixes the weapon pool the crew may carry — "The Spartans" is all spears and armor, "Marksmen Incursion" is all crossbows and bows, "Guns and Glory" is the full black-powder line. Read the loadout before you commit, and match your saint blessingto whatever the contract issues so it's never wasted.

Packing the six slots

Your pack is six slots and treasure needs room too. The proven solo template: one gun, a machete, powder, food, two slots free. In a crew, specialize instead of quadrupling — one medic with Ammonia Salts, one light-bearer, one machete for firewood (never buy it, a 5c machete chops it free), one loud gun held for emergencies only. Token gear from contracts expires after one run, so spend it the day you get it.

Loadout questions

What's the best weapon in The Mound?

The Matchlock Arquebus hits hardest but is the loudest gun and useless in rain. The Longbow is the best all-weather pick: strong, silent, no reload delay, and Saint Sebastian can bless it.

Why won't my gun fire in The Mound?

You're holding a matchlock in the rain — fuse-fired guns can't ignite wet powder. Switch to a flintlock, crossbow or bow, or use Saint Eulalia's blessing to stop the rain.

How many item slots do you get?

Six in your personal pack, and treasure competes for the same space. Specialize across the crew rather than everyone carrying the same kit.