Progression
| Achievement | How to earn it |
|---|---|
| Proven in the Field | Reach explorer Rank 10. |
| Scarred but Standing | Reach explorer Rank 20. |
| Tempered by Madness | Reach explorer Rank 30 — the cap. |
| Seven Willing Souls | Unlock 7 playable characters by rescuing survivors — the community codex documents a roster of ten explorers in total. |
Contracts
| Achievement | How to earn it |
|---|---|
| A Dire Commission | Complete a Mid-tier contract. |
| A Fateful Commission | Complete an Advanced contract. |
| A Legendary Commission | Complete a Legendary contract. |
| The Mound | Reach the Mound itself at the end of the Story line. |
| A Little Extra | Beat a contract's treasure quota by 20%. |
| Greed Rewarded | Beat a contract's treasure quota by 50%. |
Survival
| Achievement | How to earn it |
|---|---|
| Pulled from the Brink | Revive 10 teammates. |
| Refusing the Grave | Revive 30 teammates. |
| Too Stubborn to Die | Revive 50 teammates. |
Combat
| Achievement | How to earn it |
|---|---|
| Just in Time | Break a Y'm-bhi's grab on a teammate before it lands. |
| One Clean Throw | Kill a Y'm-bhi with a thrown-spear headshot. |
| Aim True | Land 50 headshots on Y'm-bhi. |
| Long Shot | Kill a Bandurria from 50 meters or more. |
| Like Moths to a Flame | Attract 5 creatures with a single Jar of Black Ichor. |
Collection
| Achievement | How to earn it |
|---|---|
| Nine Guardians | Collect all 9 sacred figures. Patch 1.01 moved saints out of the woodshop — they are now equipped at the ox wagon before an expedition, for a smaller cost. |
| Records of the Lost | Collect 7 logbooks. |
| The Full Account | Collect all 13 logbooks. |
| Pages Best Left Blank | Collect 7 creature codex pages. |
| The Horrors Named | Collect all 13 creature codex pages. |
| Relics of Blasphemy | Collect 5 occult tools. |
| Patron of the Arts | Recover both lost songs for the Lute Player aboard the Tempestad. |
The ones worth planning for
- One Clean Throw — the spearis throwable from the first shop visit. Y'm-bhi walk in straight lines when they've locked a target; let one commit, then throw at the head.
- Like Moths to a Flame — the Jar of Black Ichor costs 10c. Find a spawner-dense area, plant it, and step well back; the five creatures it pulls do not need to survive the experience.
- Long Shot — the Bandurria drains sanity passively, which is exactly why you want the 50-meter kill: the achievement rewards what you should be doing anyway. Longbow or musket both reach.
- The revive chain (10 / 30 / 50) — take Ammonia Saltson every run and be the crew's medic; it stacks across expeditions.
- Too Stubborn to Die — the long revive grind. Favors Basic contracts and quiet loadouts: greed is the enemy, so take the small haul and walk out with the crew intact rather than chasing one more shrine.
Where to next
What the full list adds up to.
The rank climb most achievements hang off.
Nine Guardians is a collection hunt.
The Horrors Named wants the whole codex.
Overfill bonuses and tier milestones.
Habits that make the grind shorter.
Achievement questions
How many achievements does The Mound have?
25 on Steam and Xbox, spanning rank milestones, contract tiers, revive counts, combat feats and collection sets. PlayStation lists 26 because it adds a platinum trophy for earning all the others.
What's the hardest achievement in The Mound?
Too Stubborn to Die (50 revives) is the longest grind, and the full collection sets — Nine Guardians, The Horrors Named, The Full Account — are the ones that outlast a casual playthrough. Tempered by Madness (rank 30) is the headline climb.
Do demo achievements carry to the full game?
The developers have said demo progress carries over (while recommending a fresh start to see the held-back content). Whether that includes achievement pops specifically hasn't been detailed — we verify on launch day.
