The numbers
- Buy price
- 10c
- Sells for
- 1–2c
- Max stack
- 1
- Category
- Ammo
Does it earn its slot?
Bought at 10c and sold back at 1–2c, this loses money on a round trip — as almost all gear does. It is meant to be used, not traded. The question is only whether its effect is worth a slot on the run you carry it.
What a ammo slot is for
Ammunition is priced per shot and stored per slot, and those two facts pull against each other. Buying loose rather than bundled is almost always the better deal unless you are topping up between runs.
The opportunity cost is the honest way to judge any of it. Your pack is the binding constraint, and the same slot could come home holding a Metal Idol worth 80–120 at the Basic tier and 560–840 at Legendary, or two bottles of wine at up to 720. At 1–2c, this item is not competing on resale — it earns its place through what it doesduring the run, or it doesn't earn it at all.
For the 10c this costs, the shop will also sell you a Machete (5c, 22 damage) with change left over. Whether that trade is right depends entirely on the contract — which is the argument for reading it before you shop.
Other ammo gear
Keep reading
The full quartermaster's table with prices.
What else competes for the slot.
The four roles a crew settles into.
The other half of what you carry.
What to buy first, and what to leave aboard.
Contract gear uses different names — the decoder is here.
Charges case questions
What does the Charges case do in The Mound?
A box of many charges for ten coin. Convenient, but it occupies a whole inventory slot as a single item — ten loose charges in one slot is the better deal unless you're topping up mid-run.
How much is the Charges case worth?
It sells to the appraiser for 1–2c, against a shop price of 10c.