Measured values
- HP
- —
- Damage taken
- —
- Family
- Undead
No community measurement for this one yet. Bosses and several of the unkillable horrors have never produced a reliable HP figure — we leave the field empty rather than invent one.
What the codex says
The bestiary is careful about this one: the Y'm-bhi are not a people but a class of being — mortals reshaped by methods the manuscripts don't pretend to understand. Many of them were explorers.
Standing orders
This is what a teammate becomes if the jungle gets the body first. Revive fast with Ammonia Salts, or haul the body to the ox-wagon. Losing a crewmate twice is how runs end.
Others in the Undead family
| Creature | HP | Damage taken |
|---|---|---|
| Undead | 60 | 1× |
| Berserk Undead | 20 | 1× |
| Brute Undead | 170 | 1.5× |
| Hanged Undead | 180 | 3× |
| Lamp Undead | 60 | 1× |
| Lightning Undead | 60 | 1× |
| Tue Tue Undead | 40 | 1× |
Keep reading
All 26 creatures with HP and multipliers.
What kills this, and what only annoys it.
Noise, sightlines and the awakening timer.
Some of these hurt your mind before your body.
The crucifix, the ichor jar and the other counters.
Where this thing comes from in the mythos.
Y'm-bhi questions
How much HP does the Y'm-bhi have in The Mound?
Nobody has produced a reliable HP measurement for the Y'm-bhi. We leave it blank rather than guess — treat it as a threat to avoid rather than a fight to budget for.
What happens if a teammate dies in The Mound?
Revive them with Ammonia Salts or carry the body back to the ox-wagon for the priest. Leave it too long and the forest claims it — the explorer returns as a hostile Y'm-bhi.